Holdout in native Blender has never worked for semi-transparent objects. It allows us to override the sampling per view layer, giving us more efficient renders for characters, while keeping the environment high qualityĪctually a feature we added years ago but forgot to mention despite how important it is to our workflow. ![]() This is a feature that exists in Cycles, but we’ve brought it over to Eevee Yes! We have a ton of new features that we’ve added since the last build, as we developed several of them during our latest production, as well as in preparation for our next one. This will reduce the change for errors when updating. Before, we had our code sort of interspersed throughout and made it difficult to keep track of all the changes. ![]() Feel free to take a dive into all the new native 3.6 features, as well, which will all be included in this update!ĭon’t worry, we’ll be releasing another build as soon as the official build releases to push any bug fixes, etc!īasically, we’ve reorganized our code to fit “on top” of the native blender build, which makes it easier to update in the future. We’ve completely refactored the code this time around, but it’s finally ready! Here’s Goo Engine 3.6 a little bit earlier than even the official 3.6 release, to make up for skipping 3.5 hehe. Our team specializes in making 3D anime in blender, and we have made our custom build available for others to do the same. ![]() Goo Engine is our custom build of Blender that was made specifically to our team’s needs.
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